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- Thinking about multi-environment general systems vehicles
- Aurora being added in again:
- A new playtest for your consideration:
- Polygonal jetstream: whee! 😵💫
- Trying to help myself validate scale with canon and common f…
- My hallways are boring straight lines rn but i have some ide…
- Looping around Codure, at its true scale!
- First GSV has a name now: Watering The Garden
- Test flight around GSV.
- Rework branch of space-mode is performing better than I expe…
- Bad news: I might be moving away from Comanche-style renderi…
- Bad news: I might be moving away from Comanche-style renderi…
- Hand mocap is challenge. But I was curious how much could be…
- The inconsistent hulling kills the Homomda:
- Green Lake 4 U 💚
- Trying some new functions for clouds. Featred: towering cumu…
- Buggy planet in night side. It’s probably the city light thi…
- Based on SNES Pilotwings Expert Menu.
- The star that leads the way is your star
- A New Logo
- Marain Dictionary & Conlang Extension
- Auroraposting/shadertoy research
- Nursery Cluster.
- I need to update the trees, I found an asset on itch that is…
- Tonight’s reading: louishong.com/blog3/
- Reusing the basic sphere drone stuff as inner exotic ice lay…
- I thought getting magIC working would be harder...
- Progress, albeit I need to revisit how I am “hulling” the tw…
- Body parts
- Progress!
- Happy little state machine
- We got trees
- Blasting out biomes
- Biome making time.
- 400718
- Happy little trees on the tiniest Plate-class in the (polyhe…
- I’m writing lore for friendly lil Squid creatures from NGC 1…
- Anton Petrov’s new video showcasing the latest images of gra…
- YouTube is a deep goldmine. I have wondered about visualizin…
- Finally posted some scratches in
- Short Story: Drop Your Weapon
- General Systems Vehicle goes spinny
- STLs imported, but still working out flying between General …
- A Word On 3D Printed Objects For Sale
- tidal.com/album/549758...
- Suddenly, a GSV!
- Making silly assets. Here's an idea for an ROU. The STL is u…
- Moon could be closer. Still having bug with skybox shifting …
- I am undecided on stuff. I am not sure if I should try to co…
- I kinda just realized that rainbows are sorta like a cumulat…
- Godot Migration Complete!
- Messing with inkscape. Trying to make an iconm but I think I…
- Got orbitals working! now to make for sunset/rise color patt…
- Added consequences to an overly fast entry :)
- Rise n shine
- Progress:
- Give me feedback! Playtest begin!
- Entering lightspeed, with more style (have to hold Enter for…
- 5 Player multiplayer LAN.
- New dependency: enet for local multiplayer.
- Everybody was Foo fighting, huh
- Composite of recent progress.
- Using a sprite for the stars is not my idea. Thanks again to…
- I have some bugs in the day/night stuff (instant daylight). …
- Got the stick fig in the raytrace-zone
- Complex cloud generation is very slow live, but I think it's…
- Making a solar system-on-rails thing for my silly 3D xlib ga…
- I did something to hose up the framerate again, but I added …
- Gotta make the dust ring glow or be like, dustier?
- Relax and float for a bit.
- Frame rate sucks, but I added jet cones:
- Teasing A Game Concept
- A Friendly Reminder
- Trying To Render Math Symbols
- Use Less AI
- Seize the Means of Communication
- What is a Noise Complaint?
- A Modest Site Change
- Art, An Antidote for Burnout
- Bulk Unzip
- Getting into Max/MSP
- Some notes on using Jellyfin
- A Simple Process for Designing Practical Objects in OpenSCAD
- Setup of Octave
- Migrating to an SSD
- openEMS, ADS on multiple systems
- Some Thoughts on Documentation
- Starting Directions For This Blog
