lasoeter skatsa
Laysoeter, v. to play (as in a videogame)
Skatsa, n. writing tool (from pen to IDE)
Space Exploration Game
Game Roadmap
Play Rasd Fastwalker League in your browser
Special Thanks to Loren Schmidt for the amazing Comanche renderer approach with overhangs, and for so many ideas about procedural generation
Tooling
Color Wheel
Explore color harmonies, drag the points, and copy your palette.
𓆝 X-PixMap WorkBench
(Special thanks to Tea Reggi for making and sharing the original workbench)
𓐍 Planetary Climate Workbench
(Uses ExoPlaSim for terrestrials and magIC for gas giants, though I may “fake out” the gas giants in the end)
𓏲 Nebula Workbench
(Based heavily on Don Juan Javier’s Nebula Gen)
Interiors Workbench
Explore interior volumes, rooms, and spatial layouts in the browser.
Plant Workbench
Waves & Vibes
Interactive Camelot Wheel
Harmonic mixing key wheel; based on the original by Mixed In Key.
CircuitJS Simulator
Build circuits, explore signals, and watch voltage and current change in your browser.
Lore
𓍰 Marain Dictionary
(Mirror and extension of The original Marain dictionary)
𓆱 Culture Ulterior Timeline
(References Culture Fandom Wiki for the main canonical timeline)
HYLIG GUHNAYMERE ANONG
Gamedev Progress
Notes and screenshots from the development of Rasd Fastwalker League. These posts are rendered at build time from the site’s existing Bluesky archive—no live embeds or browser-side feed scripts.
Cloudy views in a test view.
Cloudy views in a test view. #rasdFastwalkerLeague
Can’t focus on music, rewriting Lorenz transforms and thinki…
Can’t focus on music, rewriting Lorenz transforms and thinking about infra/ultraspace minigames instead of set n forget system travel. Probably looking at sdfs if i wanna do hypervolumes Eek I am no optozorax, might just render stuff & fakeout. Anyway zoomfull game footage...
Taking a second after trying to reconcile some weird work do…
Taking a second after trying to reconcile some weird work documentation differences to play with clouds some. Low scatter, high haze, zeroed out Mie scatter, high rayleigh scatter, low star temperature. #rasdFastwalkerLeague
Dialing up sensitivity for explosion testing, it won’t be (q…
Dialing up sensitivity for explosion testing, it won’t be (quite) this easy to trigger a platewide evacuation. The shockwave is faster than the speed of sound and the light front advances slower than c, but i like the look, thanks to YouTuber rojofern for the cool scale videos...
Bigger consequences for kinetic mistakes, deploying currentl…
Bigger consequences for kinetic mistakes, deploying currently in progress #rasdFastwalkerLeague
Thanks Itinera for letting me borrow your incredible music f…
Thanks Itinera for letting me borrow your incredible music for my game intro. Idegen is followed by Kör. Demo at chipchirp.digital/rfl #rasdFastwalkerLeague #indiegamedev #fangames
Only cloud shells looks pretty cool inside the gas dwarf
Only cloud shells looks pretty cool inside the gas dwarf #rasdFastwalkerLeague
Thinking about multi-environment general systems vehicles
Thinking about multi-environment general systems vehicles #rasdFastwalkerLeague
Aurora being added in again:
Aurora being added in again: #rasdFastwalkerLeague
A new playtest for your consideration:
A new playtest for your consideration: chipchirp.digital/rfl #rasdFastwalkerLeague (animations are stupid rough, the initial load is slow, interiors are WIP and hopefully correctly stripped out, and idk if multiplayer even works in the browser version, but anyway)
Polygonal jetstream: whee! 😵💫
Polygonal jetstream: whee! 😵💫 #rasdFastwalkerLeague
Trying to help myself validate scale with canon and common f…
Trying to help myself validate scale with canon and common fan understanding, or to make properly informed mistakes, I made mapfight for systems vehicles. Behold: Delaware versus GSV Sleeper Service (Second chart from: www.deviantart.com/art/Culture-…) #rasdFastwalkerLeague
My hallways are boring straight lines rn but i have some ide…
My hallways are boring straight lines rn but i have some ideas to add procedural randomness. Basically the large community structures are embedded under the GSV deckplates. Next, I gotta work out constraints to make clusters of quarters or side-hangars up to General Bay scale....
Looping around Codure, at its true scale!
Looping around Codure, at its true scale! It takes just under four and and a half minutes for me to get from sunset to to sunrise, which over 10 million kilometers is 133 million kph, or 12% the speed of light. #rasdFastWalkerLeague Need to work out mach cone and hypersonic ef...
First GSV has a name now: Watering The Garden
First GSV has a name now: Watering The Garden #rasdFastwalkerLeague
Test flight around GSV.
Test flight around GSV. Things need fixing still (plate terraij too simple, clouds are currently fixed, but its got a nice sense of scale and ability to manually or autopilot to a spot. I need to think up more greeblies. #rasdFastwalkerLeague
