Systems-class / Garden undercroft
18 reusable pieces and six reference maps
| Reference | Environment | Generation structure |
|---|---|---|
| Pirate Frigate | Constructed | Deck spine, utility bypass loop, airlocks, side pockets, reactor landmark and vertical shafts. |
| Tallon Overworld | Mixed | Large clearings with short branches; natural canyon routes connect to embedded craft remnants. |
| Chozo Ruins | Constructed / eroded | Multi-entrance plazas, courts and radial landmarks connected by bent access halls. |
| Magmoor Caverns | Natural | Long chamber–neck chain, occasional side alcoves, uneven shore basins and a built station hub. |
| Phendrana Drifts | Mixed | Open basins and cave branches transition to an aligned research complex; loops return at different heights. |
| Phazon Mines | Industrial / natural | Processing hubs, constrained connectors and explicit elevator-separated strata. |
Original geometric abstractions of the supplied reference images. Not automatic image tracing. Prime Map Tool provides room images, bounds and graph data for future source analysis; these examples do not import its game assets. The top-down references cannot determine exact floor heights. Export layout saves the selected piece library or the generated two-level study.
Choose a starship and a place.
Both outlines share one kilometre scale. Drag the ship to place it; use the heading slider to rotate. Area ratios do not imply that ships will fit inside the boundary.
Generalized Natural Earth 1:50m boundaries, in an equal-area projection centered on each region. Areas are approximate silhouette areas. Main region groups the largest landmass and nearby islands; select All mapped territory to include distant territories. Distant islands can be distorted; tiny features may be absent. Boundaries follow the source dataset.
Select a volume to inspect
Explore room dimensions, capacity, and its route through the interior.
Plate-class has a 53 × 22 × 4 km overall envelope, including a large central bow room called bridge. Its garden combines connected ridges, eroded slopes, drainage valleys and irregular lake shores. The fourth level is a hangar and service-bay deck, connected to the other levels by elevators and perimeter rail. Water volumes extend from bed to surface; interiors clear the beds. Selected interior bands are sparse samples, not every floor of the ship. Forward edges hold quarters; aft edges hold hangars, connected by perimeter rail. Halls include faceted, branching and terraced volumes; a carved garden canyon is an open-sky map space. Room markers are enlarged at ship scale. Choose a space and use Focus space to inspect its shape. The compass follows the deck plane: B bow, A aft, P port, S starboard. The Systems-class entry retains its imported upper face and working sector. Lakebeds and mountains constrain room roofs; pale stone frames support the great halls. Low stone skylights and elevator terminals grow from the terrain beside rail stations. Sealed rail can cross lakes. Aft hull sides hold hangars; forward sides hold galleries. Only rooms meeting an actual outer face receive windows. Third person is a room cutaway; [E] and [R] preview travel on the map. Export includes terrain, room polygons, light shafts, and transport. Player height: 1.95 m.