The inconsistent hulling kills the Homomda:

The inconsistent hulling kills the Homomda:

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The inconsistent hulling kills the Homomda:

#rasdFastwalkerLeague

70% sure i need to revisit the 3D/sprites, and 30% sure the part-segmenter is borked for tripedal body plan. Homomda may require proper octahedral impostors ig

2-face flat imposter at intersection of XPM fade, the front legs are misaligned between the two, making the creature appear to have four legs

Generating volume from the images did NOT work Arms and legs inconsistent? Assumptions about humanoid and molluscoid forms?

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