Teasing A Game Concept

Teasing A Game Concept

Motivation

I have had this game idea bouncing around in my head for a long time. Expressive movement, open-world, low-res to permit a lot of speed, and a variety of celestial objects to zip in and around.

Set in some post-scarcity civilization, the suit is nigh-invincible.

Surface Details:

Thanks to Loren Schmidt for the inspiration for a lovely raytracing style that I found more accessible than tumbling headlong into fancy, GUI-intensive tooling. I also wanted to try my hand at generating my own map: Low-poly surface raytraced

I want to return to detail-mode for a variety of objects: ships, other types of space-habitat, layers of gas giants, Herbig-Haro objects, T-tauri stars, Comets, Neutron Stars, White Dwarfs and Planetary Nebulae(!), and of course, black holes.

Space-Mode:

I got a silly 3D mode working for when high enough above the detail-mode: View from space, no atmosphere FX

Made a new object to be able to approach and explore, at least in space-mode: View from surface of Orbital, no atmosphere FX

More to come soon when I am struck with inspiration: Third person perspective of the player in their gelsuit