Motivation
I have had this game idea bouncing around in my head for a long time. Expressive movement, open-world, low-res to permit a lot of speed, and a variety of celestial objects to zip in and around.
Set in some post-scarcity civilization, the suit is nigh-invincible.
Surface Details:
Thanks to Loren Schmidt for the inspiration for a lovely raytracing style that I found more accessible than tumbling headlong into fancy, GUI-intensive tooling.
I also wanted to try my hand at generating my own map:

I want to return to detail-mode for a variety of objects: ships, other types of space-habitat, layers of gas giants, Herbig-Haro objects, T-tauri stars, Comets, Neutron Stars, White Dwarfs and Planetary Nebulae(!), and of course, black holes.
Space-Mode:
I got a silly 3D mode working for when high enough above the detail-mode:

Made a new object to be able to approach and explore, at least in space-mode:

More to come soon when I am struck with inspiration:

