XPM source

Editor

Shared camera

Scene

Drag empty space to orbit · Drag art to move · Shift-drag art for depth

Proof of concept

2.5D pixel art

I made this as a proof of concept for using XPM source files as extruded layers to create what’s called 2.5D pixel art.

It allows different XPM layers to be composed and manipulated as 2D pixel art in 3D space. You can move each layer across the scene, change its extrusion depth and Z position, and orbit everything with a shared camera.

Add ! xpm-workbench primitive sphere to a valid XPM2 file to turn its opaque pixel mask into a spherical depth field.