Violet veil
RFL system
Bake the current nebula as a flyable system with animation, stars, clearings, and jets.
Copy the .rnb file into RFL’s assets/nebulae folder, then select Workbench Nebula in Systems.
About this generator
Volume mode ray-marches an animated 3D density field in C. Rotation reveals depth through the gas, stars, spherical clearings, and jets. Texture mode retains the original flat generator. Motion is a procedural visual approximation, not a hydrodynamic simulation.
PNG exports capture the current frame with transparency, including the modeled stars and jets but excluding the distant preview starfield. Volume density exports contain the integrated gas column for the current view; Texture exports contain the original 2D field. Pause motion for a still composition.
Nova holds a red point, grows a Noctis-style dithered glare, then releases a nebula around a flickering blue-white remnant. The gas cutoff increases from 0.15 to 0.47 over the expansion, while the clearing radius grows from 0.12 to 0.28 at half that rate. Jet cones have a 50% chance per seed. Replay repeats the same event; Randomize starts a new one.
Original nebula-gen ↗