Player setup
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Multiplayer · shared exploration
Without address discovery, try players on the same Wi-Fi. No relay is provided; some networks cannot connect. Joining uses the host’s connection setting.
Hosting resets local craters. Generated climate worlds are not supported yet.
1. Create an invitation for one friend.
2. Send it to them.
3. Paste their reply below and accept it. Repeat for each friend.
Send your reply to the host. Once they accept it, enter the world. Use Meet to appear near another player.
4 players to start; 5–12 experimental. Movement and colors are shared. Terrain impacts and player collisions are off. Keep the host’s tab in the foreground; closing it ends the session.
Friends also need access to this game’s website. Invitations do not grant site access.
FPS — · waiting
T switches view · drag / arrows / Q/E to look · pinch / wheel / middle-drag zooms · Escape exits
i
Drag / Arrows: Look
WASD: Move / thrust
Space / C: Up / down; launch / slide
Shift: Boost / charge while coasting
Ctrl / X: Brake
Q / E or Z / V: Roll
T: Camera
Pinch / wheel / middle-drag: Zoom
Tab: Player / Scout
[ / ]: Cycle targets
/: Nearest target
Double-click / tap: Select target
`: Stats
Scout Missile
0.90c · 1 AU linkLaunch a Scout Missile with 1 or Tab.
Follow distance, ADSR & slack
Attack eases in pursuit; decay settles to sustain; release softens corrections. Slack lets the Scout drift inside a small dead zone. Auto-follow has a clean feed. Above 0.90c, the Scout rides with you and resumes following when you slow down.
Flight recorder & ghost camera
5 records three lanes: player flight, Scout motion, and camera angles / zoom. 6 replays the player as a ghost while you fly the Scout; press 5 to record a fresh camera pass. 7 rides the recorded Scout camera on rails, with free look and zoom. Recordings stay on this device; export to keep a copy. Review uses the same scene and terrain settings. Solo flights only.
Second player: live view & control
Connect through Multiplayer first. Both players can view the Scout live. Its owner grants one player control below and can recall or reclaim it at any time. Keep the owner’s game running. A lost controller returns the Scout to follow mode.
Manual control leaves your body coasting: gravity, drag and impacts still apply. Static begins at 0.90 AU; at 1 AU the feed cuts out and automatic recall begins. The link restores in range.
Xbox controller controls
| Left stick | Up/down: forward/backward; left/right: Q/E roll |
|---|---|
| Right stick | Look: yaw and pitch |
| LT / RT | Hold boost (Shift) / slide or descend (C) |
| LB / RB | Previous / next target |
| A / B | Jump or ascend (Space) / hold brake |
| X / Y | Share target (R) / deploy Scout Missile and switch view (Tab). Double tap X to wander. |
| D-pad ← / → | Previous / next target |
| D-pad ↑ | Nearest target |
| Start / Menu | Pause |
| View / Select | Tap ≤400 ms: nearest target (/). Hold ≥800 ms: auto-flight to selected target. Releases between these thresholds do nothing. |
Menus: left stick or D-pad to move, A to select, B to go back. Click the game and press a controller button to connect; center the sticks and release the buttons after connecting or changing menus. Small stick movements give gentle control. Moving or braking cancels auto-flight; looking does not.
Elite paddles follow your Xbox Accessories profile. This game uses the standard Xbox controls exposed by the browser.
Navigation
X / R to share the selected target · double tap to wander